The Bachelor of Fine Arts (B.F.A.) in Digital Animation degree at Missouri Western offers an art student the opportunity to become proficient in skills that are useful for producing a wide range of animation for cinema, broadcast television, gaming and interactive media. Students will gain a broad foundation in animation from traditional hand-drawn to 3D animation. Balancing theory and practice, the educational emphasis will be on developing creative problem-solving skills and processes; honing artistic identity; spatial and temporal thinking and analysis; mastering digital animation technologies; and, research of new strategies for learning through digital advances. The Digital Animation degree reflects the convergence of computers and art, and emphasizes working with 2D and 3D graphics in a computer based, graphics-intensive environment. While the flexible curriculum allows you to specialize in an area based on your interests and talents.
Career Opportunities
Student Stories
Code | Title | Credit Hours |
---|---|---|
General Studies | ||
42-47 | ||
Major Requirements | ||
ART 110 | Beginning Drawing I | 3 |
ART 120 | Two-Dimensional Design | 3 |
ART 129 | Design Software Applications | 3 |
ART 160 | Beginning Drawing II | 3 |
ART 170 | Three-Dimensional Design | 3 |
ART 190 | Digital 3D Fundamentals | 3 |
ART 205 | Survey of Art History I | 3 |
ART 210 | Animation Fundamentals | 3 |
ART 221 | Digital 3D Modeling | 3 |
ART 250 | Motion Graphics | 3 |
ART 255 | Survey of Art History II | 3 |
ART 315 | Illustration I | 3 |
ART 325 | Digital 3D Lighting | 3 |
ART 326 | Introduction to Game Design | 3 |
ART 353 | Digital Animation | 3 |
ART 358 | Character Animation | 3 |
ART 485 | Digital Animation Portfolio | 3 |
Select twelve additional credit hours of advance study in major | 12 | |
Animation Fundamentals | ||
Digital 3D Modeling | ||
Motion Graphics | ||
Digital 3D Lighting | ||
Introduction to Game Design | ||
Advance Motion Graphics | ||
Digital Animation | ||
Advance Digital Lighting | ||
Character Animation | ||
Advance Digital Sculpting | ||
Digital Animation Production | ||
Select six additional credit hours of guided electives | 6 | |
Graphic Design I | ||
Typography | ||
Photography I | ||
Topics in Ancient/Medieval Art | ||
Topics in Modern/Contemporary Art | ||
Independent Research/Project | ||
Topics in Renaissance/Baroque Art | ||
Topics in Non-Western Art | ||
Internship In Art | ||
Audio Production | ||
Greenscreen & Rotoscoping | ||
CGI Integration | ||
Dynamics | ||
Motion Capture | ||
Matchmoving | ||
Introduction to Computer Programming | ||
Or any Advanced Study course listed above | ||
Select six additional credit hours of Art History | 6 | |
Topics in Ancient/Medieval Art | ||
Topics in Modern/Contemporary Art | ||
Topics in Renaissance/Baroque Art | ||
Topics in Non-Western Art |
Program Graduation Requirements
- Earn a grade of C or higher in all major coursework.
- Earn an overall GPA of at least 2.0 and a major GPA of at least 2.0
University Graduation Requirements
- Earn a minimum of 120 credit hours (100 level and higher, maximum of 6 CED credit hours applicable).
- Earn a minimum of 30 credit hours in upper-division courses. Lower-division transfer courses accepted as meeting upper-division departmental course requirements cannot be used to fulfill this requirement.
- Earn 30 of the last 45 credit hours at MWSU in institutional coursework (exclusive of credit by examination).
- Participate in required departmental and campus wide assessments.
- Fulfill the Missouri Constitution requirement.
- Successfully pass the Missouri Higher Education Civics Achievement exam.
Requirements
Grade of C or higher must be earned in all classes required of the major.