The Master of Applied Arts in Digital Media curriculum covers a wide range of critical and technical issues that encompass the full range of electronically mediated human experience. The program is conceived as an interdisciplinary community where students combine the traditional foundations of design, written and visual communication, video, and music with the goal of developing fresh creative strategies.
For working adults wishing to pursue a master's degree, the Master of Applied Arts in Digital Media is delivered in the evening and online. See below for more information on each individual course.
Master of Applied Arts in Digital Media
|ADM 500 Orientation (one weekend only)||1||Friday-Saturday|
|ADM 505 Convergent Media Theory and Practice||3||Online|
|ADM 510 Research and Development||2||Online|
|ADM 515 Digital Compositing||3||Evening|
|ADM 520 Professional Writing for Media||3||Online|
|ADM 525 Project Management||2||Online|
|ADM 540 Interactive Design||3||Evening|
|ADM 545 Digital Cinema||3||Evening|
|ADM 565 Digital Audio Production||2||Evening|
|ADM 610 Media Expression OR
ADM 630 Convergent Media Law and Ethics
|ADM 635 Collaboratory||3||Evening|
|ADM 635 Collaboratory (Repeat for credit)||3||Evening|
|ADM 650 Digital Productions||3||Evening|
|ADM 690 Final Project||5||Evening|
A three-day orientation to the ADM program, including university resources and access, expectations of graduate student performance, basic training in use of key equipment, review of ADM curriculum, completion of individual skill set inventories, advisement for any remedial coursework, and explanation of final project requirements.
A consideration of the mixing and convergence of contemporary media: print, film, video, photography, music, electronic, and digital. The course delineates media forms, including their emergence and uses, and examines theories of culture, media, and information that include theories of audience participation, non-hierarchical flattening, rhetorical positioning, long tails and niches, pervasive economical marketing, dispersals of authority, and others.
In-depth study of digital media developers, educational resources, media analysis and criticism. Includes the structuring of a continuous research agenda.
Techniques and theory of motion graphics and digital compositing. The course will focus on developing and gathering elements for integrating animation, video, audio, and still sources while applying techniques to manipulate them. Project emphasis will be given to motion graphics and combining real-world and digital elements using chroma keying (green screen). The class will be project based and will encourage students to produce portfolio-quality work.
Introduction to the varied demands of professional writing, including storyboarding, scripting, and creative expression for convergent and interactive contexts.
Study of media project organization from original conception to finished project. Includes responsibilities, timeline, marketing, etc.
A study of the integration of components utilized in multimedia applications with authoring software. Students use industry standard software as a tool for producing interactive projects for CD-ROM, information kiosk, DVD, or Internet delivery. Students will learn the fundamentals of design for these platforms, including interactive storytelling, navigation metaphors, technical constraints, and usability. Topics include but are not limited to basic animation techniques, transitions, user interactivity, basic scripting, interactive development process, and usability. Efficiency and optimization of programs as well as usability and interface design will be emphasized. Lecture and Laboratory.
Application of the theories, aesthetics, and techniques used in Digital Video Production. Examines the preproduction, production, and postproduction processes from concept, scripting, budgeting and directing, to completion, evaluation, and distribution. Students will expand upon practical knowledge in the realization of a short narrative, experimental, or documentary style digital video project.
Digital audio production: hardware, software, concepts and terminology involved in signal capture, processing, synthesis. Includes equipment setup, software selection methods, file formats, and individual/group projects. Critical analysis of professional productions will be developed.
In-depth analysis of digital media creations: conceptualizing visualization, sound design, sequencing, and narrative form.
Relevant legal issues and ethical concerns arising from convergent media. Issues examined include copyright law and its relevance in an electronic age, privacy issues, fair use in the context of mixed- or multi-media, legal and ethical responsibilities of Internet site providers, ethical and rhetorical positioning of bloggers, and implications of the Telecommunications Act of 1996.
Creation of original media projects with an integrated team approach. Project management and collaboration are emphasized. May be repeated for credit.
Prerequisite: Nine hours of ADMcoursework.
Advanced projects to develop in-depth knowledge with Media Tools and Techniques in all digital media. May be repeated for credit.
A major cumulative and integrated media project and the creation of a portfolio of all degree activity. Must be taken during the final semester of the program.